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September 2011

2 posts

IRC Tea Maid

So, after making more than my share of tea-rounds at work (I’m an addict) I decided to task one of our interns with making an IRC bot to determine who’s round it is. I just thought I’d share the instructions I gave him:

Your mission, if you choose to accept it, is to make an IRC bot to help distribute the tea rounds evenly. The rules for the bot are as follows:

1) Someone types the text *I NEED TEA!* or *I NEED COFFEE!*.
2) This starts an invisible timer going.
3) Other people then have 30 seconds to type *I NEED TEA!* or *I NEED COFFEE!*.
4) At the end of the 30 seconds a list of who wants what is compiled and the bot then types it out. It also randomly picks someone from the list to make the round. For example:

Humans! Time is up! Dave, Valentin and Tom want tea. Nick wants a coffee. The round is to be made by….
DAVE!!!

5) If only a total of 2 people (including the tea-round instigator) are in then the rules are such that the instigator has to make the round for himself and the other person. Only if it’s 3 or more people is a random tea-round-maker generated. Bot text readout example:

Humans! Time is up! Only Dave and Nick wanted drinks, but because Nick instigated the round it is HIM who must make it.

Other things to look out for:

  • make sure it only parses the correct text, but don’t worry about case-sensitivity.
  • give it a name and a personality. Colin or Edith or something.
  • perhaps thinking about adding a high-score system so if someone types a command like “Edith, what are the scores?”. It then lists how many tea-rounds everyone has made in descending. Again, make it funny and feel free to add text to this process.
Sep 14, 20111 note
#idea
Game Design Cards

I’m currently enjoying Jesse Schell’s excellent ‘The Art of Game Design’. A brilliant book that covers a huge range of topics. However, one of the most interesting additions to the 400+ pages of text is a set of one-hundred cards that Schell calls ‘lenses’. These offer a number of considerations pertaining to the various aspects of the games conception. Everything from handling client expectations, to pacing and aesthetic coherence. All in all, they seem like a practical and invigorating set of tools to ensure your game stays on track.

Which leads me onto the thought of designing a similar set of cards for music production. The cards could be split into groups for composition, arrangement, mixing, album sequencing, pacing etc.

Guess I better get on it then aye… more to follow… at some point.

There is a free app for the Game Design Cards available for iPhone and Android. Available here: http://artofgamedesign.com/cards/ 

Sep 7, 20112 notes
#game design #music #composition
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